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Cosmic Sky

Trigonometry Space Battle

Trigonometry Space Battle was a class project started from a lesson that was meant to teach how to gather and use player feedback to improve your game. The game had to have a core mechanic to start with from a list of options. I chose chain reactions for this project since I knew I wanted to do a Galaga style game. I had a lot of fun with this project, and I was able to have my family and friends play it and gather their thoughts and feedback to improve the game throughout the class.

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  • Created all the models

  • Scripted player controls​, enemy spawn, enemy movement, bullet collisions triggers, explosion collision triggers, chain reaction colliders, point tracker, score multiplier, and buttons 

  • Gather feedback from my playtesters

  • Make changes based on playtesters feedback

  • Bug testing and fixing

Platform

Windows PC

Engine

Unity

Language

C#

Tools Used

Visual Studio

Roles

Concept, Model Design, Programmer, Tester

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