
Trigonometry Space Battle
Trigonometry Space Battle was a class project started from a lesson that was meant to teach how to gather and use player feedback to improve your game. The game had to have a core mechanic to start with from a list of options. I chose chain reactions for this project since I knew I wanted to do a Galaga style game. I had a lot of fun with this project, and I was able to have my family and friends play it and gather their thoughts and feedback to improve the game throughout the class.
Download Game
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Created all the models
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Scripted player controls, enemy spawn, enemy movement, bullet collisions triggers, explosion collision triggers, chain reaction colliders, point tracker, score multiplier, and buttons
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Gather feedback from my playtesters
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Make changes based on playtesters feedback
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Bug testing and fixing
Platform
Windows PC
Engine
Unity
Language
C#
Tools Used
Visual Studio
Roles
Concept, Model Design, Programmer, Tester